Method to generate business ideas

In the mid 1980s, Edward de Bono developed the Six Thinking Hats inventive procedure. This is perhaps the most broad and darling conceptualizing technique in the West. One issue is that it truly takes six individuals to do this strategy. What to do when you are distant from everyone else?

This cool procedure should in any case be possible alone – by employing an imaginative group from the 1000 Ideas deck (assuming you really want explicit ideas). Rather than office representatives, thoughts will be tossed at you with mental guides. How would you like this possibility? In the event that this possibility satisfies you rather than disheartens you, then, at that point, read on.

What is going on with the activity

The six caps address six different ways (six bearings) of reasoning. All in all: six totally unique and corresponding perspectives. You simply need to alternate taking a stab at these caps (perspectives) and talk for their sake.

Prior to continuing to the activity, figure an issue question, that is, for which you gather your cards for conceptualizing. This activity is entirely appropriate for those circumstances where “nothing is clear by any means”, neither in life nor in business. Maps here duplicate genuine conceptualizing with live workers. Everybody has their own viewpoint and everybody yells over one another. They contend and express contradictory perspectives. What’s more you (the moderator) sit and watch this racket and make your own inferences, paying attention to whoever you like best. You will see, in this design the cards will act like individuals …

Step by step instructions to do the activity

Take a deck of “1000 thoughts” in your grasp, mix the cards on the table, and draw six continuous arbitrary cards, remembering the six places that these cards will represent. You can make hints on bits of paper so you remember which cap is.

Six positions where cards are set:

  1. White cap. An exhausting cap. The card exemplifies the picture of an individual who answers you to the figured issue rigorously direct. This cap has a calm attitude. She presents just statistical data points. Learns. So, it shows your present circumstance.
  2. Red cap. A cap of feelings. A card that conveys feelings, natural experiences. She cuts reality belly, articulates itself thoughts metaphorically, yet generally. With her exhibition, she appears to enhance the dry report of the principal map with some abnormal curve and consistently nails it. Offers guidance on what to do.
  3. Dark cap. A critical cap. This card will frighten you with the most terrible that you can “bounce” to if everything goes above and beyond is currently, with next to no endeavors to change something. Substantial paint, in any case, remember about significant argumentation.
  4. Yellow cap. A confident person cap. A card intended to console you. The confident person lets you know great with regards to your condition, gives you a driving force for a positive reevaluating of the circumstance. This is the picture of an individual who can accuse everybody of his confidence.
  5. Green cap. The entertainer cap. This entertainer prods us, awakens us, incites, that is, “shows us awful things.” Makes you take a shot at the most crazy undertakings. The exit plan is the most sudden way out. Ridicules. Challenges. Allures to the place that is known for Madness. Attempts to haul me out of my usual range of familiarity. Kills the brain like a Zen Master. Offers guidance that we clearly can’t follow and ridicules us. Also we will take and execute. Since this is the most grounded and smartest card in the entire situation … the Gurdjieff card …
  6. Blue cap. Coordinator cap. Expert of this entire group. Ataman of burglars, ruler, lord, administrator of the gathering. He gets up and everybody is quiet. He is the most established and savvies here. He has power. What he says will be the result. Outline. The last word. With one profound apothegm, this card can sum up all that you said.

Focus on the way that the six introduced card-caps discernibly separate into three amusing sets.

  1. The primary couple. “Bore and interesting”. They will enlighten you regarding your present. Concerning what you have come to right now.
  2. The subsequent pair. “Worrier and Optimist”. The worrier will inform you concerning your future – what the most noticeably awful can occur. A hopeful person (utilizing the rethinking technique) will say that it’s not too awful assuming you check out it all the more intently. Or on the other hand he will paint an alternate picture through and through – how occasions will create if everything works out in a good way.
  3. The third couple. “Lord and the Clown”. All the more exactly, the entertainer and the lord – all together. The two of them summarize. Make an end. In any case, each in its own particular manner.

The most effective method to make caps talk

Taking out the cards in progression, you should make each picture talk. Taking a stab at the cover of someone else and thinking like him is very troublesome, hence the cards of “1000 thoughts” will go about as signs for you.

Significant exhortation. Attempt to talk smoothly, don’t thoroughly consider each word. Checking out the guide of the following cap, you should get a handle on any affiliations that you see on it. The title of the card, the image, the text, it doesn’t make any difference, can lead you to the words. Recall that this is each of the a game – nobody expects you to repeat with narrative precision the perspective of this large number of individuals. The stunt of the activity is unequivocally that you pull novel thoughts from yourself, from your subpersonalities, with which you want to talk neatly. Accordingly, don’t be hesitant to say excessively, freeze babble, and be apprehensive not to say it. Maybe it is in this idiocy that the right answer lies.

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